Video Game Writing 1: Conception
Video Game Writing 1: Conception is an Intensive, meaning it happens in a short time span (1 day in NYC, or 2 days on Zoom, or 3 weeks Online). The course includes a mixture of lectures and exercises. It’s open to writers of any level. Farther down, you can view a syllabus for this course.
If you feel you’re solid with the basics of video game writing, you may go straight to Video Game Writing 2. If you’re in doubt about this, start with Video Game Writing 1; it will be valuable even if some of it is review.
Video games have exploded into our culture (sometimes literally), earning double the annual revenue of movies. They have also become wondrously diverse, ranging from shoot em’ ups like Call of Duty to sophisticated stories like The Last of Us to offbeat indie games. Simple ideas like “avoid ghosts” have evolved into complex storytelling not unlike what you find in literature and drama.
Video games require writers, but they must understand storytelling craft as well as the games’ multidimensional and technical demands. Here you’ll learn about structuring a story, crafting a script, world-building, characters in gameplay, and the intricacies of the medium.
We’ll show you how to write (and create) awesome video games, be it a sweeping epic or a time-killer for your phone.
This class is not simply about the writing mechanics of plot and character, but also incorporates the fundamentals of game design and helps students to get an idea of what writing for a video game would be like in the game industry.
More Covid details
Starts Tuesday, July 18Online, anytime3-Week Intensive
Registration fee $25, paid once per term
Anytime, week-long sessions
This course gives an overview of how to conceive a video game script. Course components:
New York City/Zoom classes
The syllabus varies from teacher to teacher, term to term. Many topics will be similar to those covered in the Online classes.
Playing a Story: What’s different about videogame writing? A tour through the various video game genres. Bringing story to game mechanics—goals, objects, actions, space, rules.
Creating Characters, Gameplay, and Theme: How theme works. Character goals (extrinsic and intrinsic) and tactics. Merging character and theme with gameplay.
Interactive Story Structure: A tour through the various types of game story structure— traditional, multiple ending, branching, modular, and emergent.
David Kuelz has written or consulted for over a dozen videogames, comics, and films, including Starship Commander (Dreamhack 2018: Best VR/AR Experience), AVARIAvs (GDC Play 2018: Best in Play) and Into The Dark: Nakaran (Bit Awards 2018: Mobile Game of the Year). He has spoken spoken at Princeton University, TED, Montalvo Arts Center, and The Srishti Institute of Art, Design, and Technology. He holds a BFA from Pace University.Read more
has written or consulted for over a dozen videogames, comics, and films, including Starship Commander (Dreamhack 2018: Best VR/AR Experience), AVARIAvs (GDC Play 2018: Best in Play) and Into The Dark: Nakaran (Bit Awards 2018: Mobile Game of the Year). He has spoken spoken at Princeton University, TED, Montalvo Arts Center, and The Srishti Institute of Art, Design, and Technology. He holds a BFA from Pace University.